{"id":174,"date":"2024-04-11T18:50:17","date_gmt":"2024-04-11T17:50:17","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=174"},"modified":"2024-04-11T18:57:25","modified_gmt":"2024-04-11T17:57:25","slug":"theme-4-chindogu","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=174","title":{"rendered":"Theme 4 &#8211; Chindogu"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn&#8217;t have any enemies or any targets to shoot at to trigger an event. Here is the video below. Enjoy.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Lack of Targets (Unreal Engine Prototype)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Q7Xvf9dqDco?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(25.5px, 1.594rem + ((1vw - 3.2px) * 1.823), 43px);\"><strong>References:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Epic Games, Inc (2022) <em>Assetsville Town<\/em> [Asset Pack] Available online: https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/assetsville-town [Accessed 25th March 2022]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Facepunch Studios (2006)<em> Garry&#8217;s Mod <\/em>[Video Game] Valve. Available online: https:\/\/store.steampowered.com\/app\/4000\/Garrys_Mod\/ [Accessed 25th March 2022]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Galactic Caf\u00e9 (2013) <em>The Stanley Parab<\/em>le [Video Game]. Available online: https:\/\/store.steampowered.com\/app\/221910\/The_Stanley_Parable\/ [Accessed 2tth March 2022]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Spooky Hooky &#8211; Environments (2020) <em>Speed Level Design &#8211; Japanese Street &#8211; Unreal Engine 4 <\/em>[Video] Available online: https:\/\/www.youtube.com\/watch?v=RAmN-vrNr-4&amp;t=511s [Accessed 26th March 2022]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Unreal Cousinzzz (2020) <em>How to make a widget show in a specific spot in unreal engine<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=0uSww39qhVA [Accessed 23rd March 2022]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Valve (2004) <em>Half-Life 2<\/em> [Video Game] Available online: https:\/\/store.steampowered.com\/app\/220\/HalfLife_2\/ [Accessed 25th March 2022]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn&#8217;t have any enemies or any targets to shoot at to trigger an event. Here is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-174","post","type-post","status-publish","format-standard","hentry","category-rapid-prototyping"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn&#039;t have any enemies or any targets to shoot at to trigger an event. Here is\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"liam\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/liambenstead.co.uk\/?p=174\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.8\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_GB\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Liam&#039;s Blog -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Theme 4 \u2013 Chindogu - Liam&#039;s Blog\" \/>\n\t\t<meta property=\"og:description\" content=\"For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn&#039;t have any enemies or any targets to shoot at to trigger an event. 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