{"id":482,"date":"2024-05-01T14:05:52","date_gmt":"2024-05-01T13:05:52","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=482"},"modified":"2024-05-01T14:06:53","modified_gmt":"2024-05-01T13:06:53","slug":"lighting-experimentation","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=482","title":{"rendered":"Lighting Experimentation"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(23.043px, 1.44rem + ((1vw - 3.2px) * 1.558), 38px);\"><strong>Lighting<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I needed to understand some lighting techniques before experimenting in Unreal. There are two types of lighting techniques, namely high-key and low-key lighting (Farrell, n.d). One is used to &#8220;evoke an upbeat and optimistic environment&#8221;, and the other is primarily used to distil &#8220;fear and worry&#8221; within a scene. In this exercise, I wanted to showcase the contrast of these two techniques.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I created two small rooms to showcase the lighting experiments. The first room is full of point lights while the other comprises spot lights with some starter content assets.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/10\/image-25.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/10\/image-25-1024x492.png\" alt=\"\" class=\"wp-image-4684\"\/><\/a><figcaption class=\"wp-element-caption\">The high-key lighting is used within the room where the player spawns.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">With a lightmass importance volume and a box reflection capture, we can see the subtle reflections from the spotlight aimed at the window. Having this would realism and improve the overall quality of my sequence.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/10\/image-23.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/10\/image-23-1024x512.png\" alt=\"\" class=\"wp-image-4678\"\/><\/a><figcaption class=\"wp-element-caption\">This room has more general low-key lighting set up for moody and intense scenes.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I&#8217;ve also experimented with the light colour on each individual spotlight to get a sense of how these would work in my sequence.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/10\/image-24.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/10\/image-24-1024x487.png\" alt=\"\" class=\"wp-image-4680\"\/><\/a><figcaption class=\"wp-element-caption\">All of the spotlights have different colours to them, which sets up a specific scene perfectly.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-large-font-size wp-block-paragraph\"><strong><strong>Colour Theory.<\/strong><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thinking about how many colours are in the scene, I have to think about what tone I will be going for. There are many different types of tones and colours &#8220;that have meaning and that meaning changes with context.&#8221;, and how specific games adopt that palette (Stewart, 2017).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-26.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-26.png\" alt=\"\" class=\"wp-image-5337\"\/><\/a><figcaption class=\"wp-element-caption\">Figure 1 &#8211; <em>The examples of different colour palettes<\/em> (Stewart, 2017)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I intend to apply some of these tones to enhance the mood to my sequence, such as having cool colours and a cyberpunk feel to the city scene.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.454), 36px);\"><strong>References:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Farrell, A. (n.d) HIGH KEY &amp; LOW KEY LIGHTING. [Blog Post] <em>ABI FARRELL.<\/em> Available online: https:\/\/abifarrellblog.myportfolio.com\/high-key-low-key-lighting [Accessed 6th December 2022]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Stewart, D. (2017) Color in Video Games: How to Choose a Palette. [Blog Post] <em>Game Developer<\/em>. 11 April. Available online: https:\/\/www.gamedeveloper.com\/design\/color-in-video-games-how-to-choose-a-palette [Accessed 8th December 2022]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lighting I needed to understand some lighting techniques before experimenting in Unreal. There are two types of lighting techniques, namely high-key and low-key lighting (Farrell, n.d). One is used to &#8220;evoke an upbeat and optimistic environment&#8221;, and the other is primarily used to distil &#8220;fear and worry&#8221; within a scene. In this exercise, I wanted [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[],"class_list":["post-482","post","type-post","status-publish","format-standard","hentry","category-vfx-and-post-production"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Lighting I needed to understand some lighting techniques before experimenting in Unreal. There are two types of lighting techniques, namely high-key and low-key lighting (Farrell, n.d). One is used to &quot;evoke an upbeat and optimistic environment&quot;, and the other is primarily used to distil &quot;fear and worry&quot; within a scene. 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