{"id":486,"date":"2024-05-01T14:07:16","date_gmt":"2024-05-01T13:07:16","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=486"},"modified":"2024-05-01T14:08:06","modified_gmt":"2024-05-01T13:08:06","slug":"animation-exercise","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=486","title":{"rendered":"Animation Exercise"},"content":{"rendered":"\n<p>I have downloaded a ninja character and the animations from Mixamo (Adobe Systems Incorporated, 2022) to demonstrate how I can put some animations into my sequence easily. I have experimented with the level sequencer, placing the animations in and determined the length.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/Anim_Sequence.mp4\"><\/video><\/figure>\n\n\n\n<p>I&#8217;ve also made the player character trigger the animations when going near them. This technique is useful for animating NPC&#8217;s within a sequence, which could be useful for me to animate the character.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/Sequencer_Trigger-1.mp4\"><\/video><\/figure>\n\n\n\n<p>The character I will be using has a weapon and most likely have to carry that around in combat, so I would have to pick out some appropriate animations to achieve this goal.<\/p>\n\n\n\n<p style=\"font-size:clamp(20.515px, 1.282rem + ((1vw - 3.2px) * 1.301), 33px);\"><strong>References:<\/strong><\/p>\n\n\n\n<p>Adobe Systems Incorporated (2022) <em>Mixamo<\/em>. Available online: https:\/\/www.mixamo.com\/#\/?page=1&amp;type=Motion%2CMotionPack [Accessed 1st December 2022]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have downloaded a ninja character and the animations from Mixamo (Adobe Systems Incorporated, 2022) to demonstrate how I can put some animations into my sequence easily. I have experimented with the level sequencer, placing the animations in and determined the length. I&#8217;ve also made the player character trigger the animations when going near them. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[30],"tags":[],"class_list":["post-486","post","type-post","status-publish","format-standard","hentry","category-vfx-and-post-production"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=486"}],"version-history":[{"count":2,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/486\/revisions"}],"predecessor-version":[{"id":489,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/486\/revisions\/489"}],"wp:attachment":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=486"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}