{"id":550,"date":"2024-05-03T20:50:22","date_gmt":"2024-05-03T19:50:22","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=550"},"modified":"2024-05-03T20:51:30","modified_gmt":"2024-05-03T19:51:30","slug":"improving-water-materials-visual-style","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=550","title":{"rendered":"Improving Water Materials &amp; Visual Style"},"content":{"rendered":"\n<p>I went back and improve the water materials in both outdoor environments to hide the clipping. I took inspiration from Cloward (2021), Smart Poly (2020) and the official Unreal documentation for water physics (Epic Games, Inc, 2023b). Starting with the tundra river, I changed the refraction and absorption to match the theming more.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image-45.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image-45.png\" alt=\"\" class=\"wp-image-6487\"\/><\/a><\/figure>\n\n\n\n<p>With the island environment however, it was quite different to the relaxed flow of the tundra river. I improved the ocean&#8217;s style and changed how it behaves. I also added foam to the ocean for some detailing too.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-22.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-22-1024x530.png\" alt=\"\" class=\"wp-image-6607\"\/><\/a><\/figure>\n\n\n\n<p>I have tried to create a Gerstner simulation and reduce the steepness (Epic Games, Inc, 2023a; WanderingDino, 2021), but then I found out that you had to modify the ocean material blueprint itself. In the end, I have increased the tiling on the ocean so that I couldn&#8217;t see the clipping occurring.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-15.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-15.png\" alt=\"\" class=\"wp-image-7496\"\/><\/a><\/figure>\n\n\n\n<p>After everything was finished, I went back and implement the cel-shading style to the island environment (Aspland, 2022). This was the material setup to get the style to work perfectly.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-28.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-28-1024x394.png\" alt=\"\" class=\"wp-image-7703\"\/><\/a><\/figure>\n\n\n\n<p>And by applying it to a post process volume, I was able to infinitely select the whole boundary of the map in this cel-shading look.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-16.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-16.png\" alt=\"\" class=\"wp-image-7498\" style=\"width:525px;height:337px\"\/><\/a><\/figure>\n\n\n\n<p>To finish off the tundra landscape, I have added some atmospheric fog compliment the theming well.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-51.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-51.png\" alt=\"\" class=\"wp-image-8020\"\/><\/a><\/figure>\n\n\n\n<p style=\"font-size:clamp(25.5px, 1.594rem + ((1vw - 3.2px) * 1.823), 43px);\"><strong>References:<\/strong><\/p>\n\n\n\n<p>Aspland, M. (2022) <em>How To Create Cel-Shading In Unreal Engine 4\/5 (Tutorial)<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=YwZH4jCO4ZM&amp;t=565s [Accessed 5th April 2023]<\/p>\n\n\n\n<p>Cloward, B. (2021) <em>Water Polish for 4.26 Water System &#8211; Building Worlds In Unreal &#8211; Episode 25<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=TbAzQZ2waOI [Accessed 23rd February 2023]<\/p>\n\n\n\n<p>Epic Games, Inc (2023a) Simulating Waves Using The Water Waves Asset. https:\/\/docs.unrealengine.com\/4.27\/en-US\/BuildingWorlds\/Water\/WaterWaveAsset\/ [Accessed 5th April 2023]<\/p>\n\n\n\n<p>Epic Games, Inc (2023b)<em> Water System.<\/em> Available online: https:\/\/docs.unrealengine.com\/5.1\/en-US\/water-system-in-unreal-engine\/ [Accessed 7th March 2023]<\/p>\n\n\n\n<p>Smart Poly (2020) <em>Unreal Engine 4.26 Water Tutorial<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=mE9jZbhI3Xg [Accessed 7th March 2023]<\/p>\n\n\n\n<p>WanderingDino (2021) Water body\u2019s ocean waves are glitching. Unreal Engine Forums. June 21. Available online: https:\/\/forums.unrealengine.com\/t\/water-bodys-ocean-waves-are-glitching\/484325 [Accessed 5th April 2023]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I went back and improve the water materials in both outdoor environments to hide the clipping. I took inspiration from Cloward (2021), Smart Poly (2020) and the official Unreal documentation for water physics (Epic Games, Inc, 2023b). Starting with the tundra river, I changed the refraction and absorption to match the theming more. With the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36,28],"tags":[],"class_list":["post-550","post","type-post","status-publish","format-standard","hentry","category-dev-log","category-major-project"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/550","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=550"}],"version-history":[{"count":2,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/550\/revisions"}],"predecessor-version":[{"id":553,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/550\/revisions\/553"}],"wp:attachment":[{"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/liambenstead.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}