{"id":578,"date":"2024-05-03T21:10:20","date_gmt":"2024-05-03T20:10:20","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=578"},"modified":"2024-05-03T21:14:42","modified_gmt":"2024-05-03T20:14:42","slug":"improving-blockout-and-fixing-the-airport-landscape","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=578","title":{"rendered":"Improving Blockout and Fixing the Airport Landscape"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">It was time for me to start improving the airport blockout from Semester 1 and add some detail into it. The first thing I needed to do was add some walls to the subway section. This included the station platforms and the corridors.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-39.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-39.png\" alt=\"\" class=\"wp-image-5639\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The next step involves importing the blockout into Unreal. I applied an Automatic UV to save time before exporting each island in its own FBX. I made sure to do this in its separate directory for better organization. I also made sure to name the two meshes to not get confused which one is which, and to make this a whole lot easier.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-152.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-152.png\" alt=\"\" class=\"wp-image-6166\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-109.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-109.png\" alt=\"\" class=\"wp-image-6966\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s just as simple as dragging the FBX into Unreal and scaling the mesh to be accurate to an average person.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-50.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-50-1024x499.png\" alt=\"\" class=\"wp-image-5666\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I jumped back into Maya and selected the rest of the areas with cubes being placeholder geometry.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-55.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-55-1024x488.png\" alt=\"\" class=\"wp-image-5680\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I went back and improved a little more, adding some walls between the airport and subway sections.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-54.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/12\/image-54.png\" alt=\"\" class=\"wp-image-5676\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-123.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-123.png\" alt=\"\" class=\"wp-image-6068\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I had a problem with selecting specific faces within the blockout as they would not be selected when clicked. It was only when dragging multiple faces that they become highlighted, which wasn&#8217;t ideal.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video controls src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/Selection-Problem-1.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The issue is that I had some corrupt preferences that caused the face selection to be highlighted in the wrong place, so I had to go into the Maya folder and delete the preferences (Howald, K., 2022; Maya Learning Channel, 2019).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-153.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-153.png\" alt=\"\" class=\"wp-image-6179\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also added a floor plane underneath the actual floor so that Unreal shows the mesh rather than it being invisible due to the black plane being visible, and I&#8217;ve added a roof to the corridors too.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-154.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-154.png\" alt=\"\" class=\"wp-image-6183\" style=\"aspect-ratio:1.3;width:445px;height:auto\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-170.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-170.png\" alt=\"\" class=\"wp-image-6232\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-171.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-171.png\" alt=\"\" class=\"wp-image-6234\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Most of the blockout is fixed. The main thing that needed to be complete was the ceiling in the corridor between the station and airport sections.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-172.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/01\/image-172.png\" alt=\"\" class=\"wp-image-6236\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I assigned lambert shaders to geometry that will apply different textures, starting with the floor separating the main airport building to the terminal.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image.png\" alt=\"\" class=\"wp-image-6239\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Reimporting the floor mesh with the changes allowed me to experiment with placeholder starter content textures to test the results.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image-1.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image-1.png\" alt=\"\" class=\"wp-image-6244\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I applied the same process to the airport walls to make the landscape more professional and immersive.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image-2.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/02\/image-2-1024x522.png\" alt=\"\" class=\"wp-image-6247\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I downloaded a Quixel texture to see how well this looked, with the result looking clean (VERDE ALPI MARBLE TILE, n.d). I may need to scale the texture down for it to look good (Taylor, 2017).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-11.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-11.png\" alt=\"\" class=\"wp-image-6564\" style=\"aspect-ratio:1.1204188481675392;width:447px;height:auto\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-12.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-12.png\" alt=\"\" class=\"wp-image-6568\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have applied another material to the scene (<em>SEYCHELLES BEIGE MARBLE TILES<\/em>, n.d) to the other floor to complete the main airport floor. Now it&#8217;s just a matter of adding the assets in.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-13.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-13.png\" alt=\"\" class=\"wp-image-6571\" style=\"aspect-ratio:1.6650943396226414;width:473px;height:auto\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-14.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-14.png\" alt=\"\" class=\"wp-image-6574\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-15.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-15.png\" alt=\"\" class=\"wp-image-6576\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have gone back and ensured the hallway connecting the main airport building to the terminal is straight and not having irregular turns in its walls.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-64.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-64.png\" alt=\"\" class=\"wp-image-6824\" style=\"aspect-ratio:1.6704545454545454;width:502px;height:auto\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-33.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-33.png\" alt=\"\" class=\"wp-image-6643\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I installed a new Quixel surface (<em>FLOOR TILES<\/em>, n.d) to start working on the underground section of the environment. I used the floor tiles to decorate the train platforms.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-66.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-66.png\" alt=\"\" class=\"wp-image-6832\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-67.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/03\/image-67.png\" alt=\"\" class=\"wp-image-6837\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have installed two more textures (<em>CONCRETE FLOOR TILES<\/em>, n.d; <em>STAINED CERAMIC TILES<\/em>, n.d), But this time I used it for the station underneath the airport. I wanted it to have a metro-feel to this section of the landscape to make it feel bustling.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-12.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-12-1024x461.png\" alt=\"\" class=\"wp-image-7475\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have also improved the blockout and added the finishing touches to the main terminus of the airport, including texturing the interior in Unreal.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/04\/image-31.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/04\/image-31.png\" alt=\"\" class=\"wp-image-7279\" style=\"width:610px;height:360px\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/04\/image-32.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/04\/image-32.png\" alt=\"\" class=\"wp-image-7281\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-35.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-35-1024x445.png\" alt=\"\" class=\"wp-image-7881\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-37.png\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2023\/05\/image-37-1024x418.png\" alt=\"\" class=\"wp-image-7932\"\/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(26.465px, 1.654rem + ((1vw - 3.2px) * 1.931), 45px);\"><strong>References:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>CONCRETE FLOOR TILES<\/em> (n.d) [Surface Material] Available online: https:\/\/quixel.com\/megascans\/home?category=surface&amp;search=tiles&amp;assetId=vl0regvew [Accessed 4th April 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>FLOOR TILES<\/em> (n.d) [Surface Material] Available online: https:\/\/quixel.com\/megascans\/home?category=surface&amp;search=tile&amp;assetId=vlxjah2 [Accessed 26th March 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Howald, K. (2022) <em>Resetting Maya Preferences<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=2bjIuXz2ZKE [Accessed 27th January 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Maya Learning Channel (2019) <em>Maya Quick Tip: Resetting Maya to the default state<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=HptugoNgwAU [Accessed 27th January 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>SEYCHELLES BEIGE MARBLE TILES<\/em> (n.d) [Surface Material] Available online: https:\/\/quixel.com\/megascans\/home?category=surface&amp;category=marble&amp;category=tile&amp;search=tile&amp;assetId=wgildfbv [Accessed 7th March 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>STAINED CERAMIC TILES<\/em> (n.d) [Surface Material] Available online: https:\/\/quixel.com\/megascans\/home?category=surface&amp;search=tiles&amp;assetId=vhqobcu [Accessed 4th April 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Taylor, M. (2017) <em>Unreal Engine 4 &#8211; Quick! How To: Scale Materials<\/em> [Video] Available online: https:\/\/www.youtube.com\/watch?v=DXK1pdvBUAM&amp;t=183s [Accessed 26th March 2023]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>VERDE ALPI MARBLE TILES<\/em> (n.d) [Surface Material] Available online: https:\/\/quixel.com\/megascans\/home?category=surface&amp;category=marble&amp;category=tile&amp;search=tile&amp;assetId=uicxccrl [Accessed 7th March 2023]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It was time for me to start improving the airport blockout from Semester 1 and add some detail into it. The first thing I needed to do was add some walls to the subway section. This included the station platforms and the corridors. The next step involves importing the blockout into Unreal. I applied an [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[36,28],"tags":[],"class_list":["post-578","post","type-post","status-publish","format-standard","hentry","category-dev-log","category-major-project"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"It was time for me to start improving the airport blockout from Semester 1 and add some detail into it. The first thing I needed to do was add some walls to the subway section. This included the station platforms and the corridors. The next step involves importing the blockout into Unreal. 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