{"id":745,"date":"2024-05-05T14:30:08","date_gmt":"2024-05-05T13:30:08","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=745"},"modified":"2026-02-22T13:30:36","modified_gmt":"2026-02-22T13:30:36","slug":"week-2-landscaping-foliage-painting","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=745","title":{"rendered":"Week 2 &#8211; Landscaping &amp; Foliage Painting"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full is-resized is-style-default\"><img decoding=\"async\" src=\"https:\/\/liambenstead.co.uk\/wp-content\/uploads\/2021\/10\/image-21.png\" alt=\"\" class=\"wp-image-2444\" style=\"aspect-ratio:20.963985594237695;width:546px;height:auto\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-13.png\" alt=\"\" class=\"wp-image-2428\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Here is how I followed through with creating a custom material with the LayerBlend, Constant and Landscape Coords nodes. I also added a Landscape Visibility Mask as a sort of experimentation to make holes with the intention of making a nice little cave that the player can enter, but in reality it just paints a hole in the landscape and nothing else.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-9.png\" alt=\"\" class=\"wp-image-2397\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">As you can see, I placed a landmark for the player upon starting the level, emphasizing the framing of said level.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-12.png\" alt=\"\" class=\"wp-image-2426\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The exponential height fog allows me to make the landscape foggy and almost feel kind of mystical and eerie in some way.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-14.png\" alt=\"\" class=\"wp-image-2430\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I have also placed a lake nearby as decoration.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-16.png\" alt=\"\" class=\"wp-image-2433\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Here is what the area looks like from above the foliage. Pretty impressive, huh?<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-17.png\" alt=\"\" class=\"wp-image-2437\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also enhanced the landmarks height and changed its colour to make it more interesting.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/benstead-2020.hulldesign.co.uk\/wp-content\/uploads\/2021\/10\/image-18.png\" alt=\"\" class=\"wp-image-2439\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.454), 36px);\"><strong>Asset Pack References:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Epic Games, Inc (2021) <em>interactive Open World Foliage<\/em>. Available online: https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/interactive-open-world-foliage [Accessed 6th October 2021]<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> Epic Games, Inc (2021) <em>Landscape Pro 2.0 Auto-Generated Material<\/em>. Available online: https:\/\/www.unrealengine.com\/marketplace\/en-US\/product\/landscape-pro-auto-generated-material  [Accessed 6th October 2021] <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here is how I followed through with creating a custom material with the LayerBlend, Constant and Landscape Coords nodes. I also added a Landscape Visibility Mask as a sort of experimentation to make holes with the intention of making a nice little cave that the player can enter, but in reality it just paints a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-745","post","type-post","status-publish","format-standard","hentry","category-level-design"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Here is how I followed through with creating a custom material with the LayerBlend, Constant and Landscape Coords nodes. 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