{"id":778,"date":"2024-05-06T20:25:14","date_gmt":"2024-05-06T19:25:14","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=778"},"modified":"2024-05-06T20:26:04","modified_gmt":"2024-05-06T19:26:04","slug":"hard-surface-modelling","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=778","title":{"rendered":"Hard Surface Modelling"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that somewhat resembles the G.U.N Beetle from Sonic Adventure 2 (2001) but with some additions that I felt flexed my limited knowledge of hard surface modelling. with countless brushes that are exclusive to it. Here is what I&#8217;ve come up with as a final result.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2021\/11\/G.U.N-Bot.png\" alt=\"\" class=\"wp-image-220\"\/><figcaption class=\"wp-element-caption\">Standard View<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2021\/11\/Front-View.png\" alt=\"\" class=\"wp-image-221\"\/><figcaption class=\"wp-element-caption\">Front View<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2021\/11\/Side-View.png\" alt=\"\" class=\"wp-image-222\"\/><figcaption class=\"wp-element-caption\">Side View<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2021\/11\/Back-View.png\" alt=\"\" class=\"wp-image-223\"\/><figcaption class=\"wp-element-caption\">Back View<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.454), 36px);\"><strong>References:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sonic Team (2001) Sonic Adventure 2 [Video Game] Sega.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[],"class_list":["post-778","post","type-post","status-publish","format-standard","hentry","category-3d-character-design"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"liam\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/liambenstead.co.uk\/?p=778\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.8\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_GB\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Liam&#039;s Blog -\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Hard Surface Modelling - Liam&#039;s Blog\" \/>\n\t\t<meta property=\"og:description\" content=\"This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/liambenstead.co.uk\/?p=778\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2024-05-06T19:25:14+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2024-05-06T19:26:04+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Hard Surface Modelling - Liam&#039;s Blog\" \/>\n\t\t<meta name=\"twitter:description\" content=\"This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. 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