{"id":784,"date":"2024-05-06T20:27:54","date_gmt":"2024-05-06T19:27:54","guid":{"rendered":"https:\/\/liambenstead.co.uk\/?p=784"},"modified":"2024-05-06T20:36:35","modified_gmt":"2024-05-06T19:36:35","slug":"zbrush-character-modelling-part-v-other-details-hair-hands-accessories-etc","status":"publish","type":"post","link":"https:\/\/liambenstead.co.uk\/?p=784","title":{"rendered":"ZBrush Character Modelling Part V: Other Details (Hair, Hands, Accessories etc.)"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">It was time for me to add some detailing to the hands using some reference images to get an idea of what they look like.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Back-Hand-1.jpg\" alt=\"\" class=\"wp-image-1948\"\/><figcaption class=\"wp-element-caption\">Figure 62 &#8211; <em>Backhand<\/em> (Doctorlib, 2019)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Front-Hand-1.jpg\" alt=\"\" class=\"wp-image-1949\"\/><figcaption class=\"wp-element-caption\">Figure 63 &#8211; <em>Palm<\/em> (Doctorlib, 2019)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing I had to do was sculpt the shape of the hand before dynameshing it to add detail, including the fingers, palms and back hands.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Backhand-Fingers.png\" alt=\"\" class=\"wp-image-1952\"\/><figcaption class=\"wp-element-caption\">Figure 64 &#8211; <em>General Hand Shape<\/em> (Virtus Creative, 2020)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Hand-Veins-Connecting-to-Fingers-1.png\" alt=\"\" class=\"wp-image-1957\"\/><figcaption class=\"wp-element-caption\"> Figure 65 &#8211; <em>Hand Veins<\/em> (Virtus Creative, 2020) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I had to sculpt the fingernails on each of the fingers like this.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Finger-Nail-Looking-Good.png\" alt=\"\" class=\"wp-image-1959\"\/><figcaption class=\"wp-element-caption\"> Figure 66 &#8211; <em>Fingernails<\/em> (Virtus Creative, 2020)  <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Then the knuckle lines of each finger, both front and back.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Better-Backhand-with-Lines.png\" alt=\"\" class=\"wp-image-1960\"\/><figcaption class=\"wp-element-caption\"> Figure 67 &#8211; <em>Knuckle Definition<\/em> (Virtus Creative, 2020)  <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I did the sculpting on one hand basically. All I had to to was mirror the subtool and position it on the other side of the body.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Both-Arms-on-Human.png\" alt=\"\" class=\"wp-image-1962\"\/><figcaption class=\"wp-element-caption\">  Figure 68 &#8211; <em>Mirroring the Arm Subtool<\/em> (CG MAGUS, 2015)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I would adjust the arms later, merging and dynameshing them with the rest of the body.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.454), 36px);\"><strong>Hair<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now it&#8217;s time to add some hair onto my character. I figured I would take some inspiration from a few of these and attempt to combine them into one hairstyle if all goes well.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Back-Swept.jpg\" alt=\"\" class=\"wp-image-1975\"\/><figcaption class=\"wp-element-caption\">Figure 69 &#8211; <em>Back, Swept<\/em> (MachoHairstyles.com, 2021)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Short-Sides.png\" alt=\"\" class=\"wp-image-1976\"\/><figcaption class=\"wp-element-caption\">Figure 70 &#8211; <em>Short, Back &amp; Sides<\/em> (HAIRMANZ, 2021)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Skater-Hair-1.jpg\" alt=\"\" class=\"wp-image-1978\"\/><figcaption class=\"wp-element-caption\">Figure 71 &#8211; <em>Skater Hair<\/em> (becomegorgeous.com, 2018)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Wig.jpg\" alt=\"\" class=\"wp-image-1980\"\/><figcaption class=\"wp-element-caption\">Figure 72 &#8211; <em>Court Wig<\/em> (Amazon.com, Inc, 2022)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I downloaded a custom hair brush that will help me sculpt the character&#8217;s hair fairly easy and efficiently.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Download-Custom-Hair-Brush.png\" alt=\"\" class=\"wp-image-1986\"\/><figcaption class=\"wp-element-caption\">Figure 73 &#8211; <em>Makkon_Haircurves_03 Custom Brush<\/em> (Chris Whitaker, n.d)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Upon sculpting the hair stroke, the strand starts off way smaller compared to end, so I had to modify the curve in the stroke panel.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Lock-Start-Stop-If-Needed.png\" alt=\"\" class=\"wp-image-1988\"\/><figcaption class=\"wp-element-caption\">Figure 74 &#8211; <em>Curve Modifying in the Stroke Panel<\/em> (edricew, 2018)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now when I select a stroke, the hair looks better. I ensured myself to cover the top half with multiple strands of hair to make the mesh look good.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Progress-So-Far.png\" alt=\"\" class=\"wp-image-1990\"\/><figcaption class=\"wp-element-caption\"> Figure 75 &#8211; <em>Side Hair First<\/em> (edricew, 2018) <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Hair-Around-the-Ears.png\" alt=\"\" class=\"wp-image-1991\"\/><figcaption class=\"wp-element-caption\"> Figure 76 &#8211; <em>Hair Around the Ears<\/em> (edricew, 2018) <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Hair-Back.png\" alt=\"\" class=\"wp-image-1992\"\/><figcaption class=\"wp-element-caption\"> Figure 77 &#8211; <em>Back View<\/em> (edricew, 2018)  <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also made the hair its own separate subtool for polypainting later.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Hair-Subtool-Without-Body.png\" alt=\"\" class=\"wp-image-1993\"\/><figcaption class=\"wp-element-caption\"> Figure 78 &#8211; <em>Separate Subtool<\/em> (edricew, 2018)  <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(24.034px, 1.502rem + ((1vw - 3.2px) * 1.663), 40px);\"><strong>Accessories<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For the accessories that my character will be holding, I settled for a skateboard to carry around and ride on. I gathered up an image to take some influence from when making my own skateboard.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Black-Skateboard-1024x1024.jpg\" alt=\"\" class=\"wp-image-1995\"\/><figcaption class=\"wp-element-caption\"> Figure 79 &#8211; <em>Black Skateboard<\/em> (SkateHut LTD, 2021) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I used Maya to model the skateboard since I&#8217;m more skilled than using ZBrush&#8217;s Zmodler feature. I documented the progress of the skateboard as I go along.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/One-Half-of-Board-in-Maya.png\" alt=\"\" class=\"wp-image-2001\"\/><figcaption class=\"wp-element-caption\"> Figure 80 &#8211; <em>Making the Base<\/em> (fillx 3D Modeling, 2021)   <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Slanted-Board-End-1.png\" alt=\"\" class=\"wp-image-2002\"\/><figcaption class=\"wp-element-caption\"> Figure 81 &#8211; <em>Board Slant near the End<\/em> (fillx 3D Modeling, 2021)   <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Skateboard-Wheel.png\" alt=\"\" class=\"wp-image-2004\"\/><figcaption class=\"wp-element-caption\"> Figure 82 &#8211; <em>Making the <\/em>Wheels (fillx 3D Modeling, 2021)   <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Rim-Detail.png\" alt=\"\" class=\"wp-image-2006\"\/><figcaption class=\"wp-element-caption\"> Figure 83 &#8211; <em>Rim Detail<\/em> (fillx 3D Modeling, 2021) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I mirrored the wheel on one side and combined the objects together to smooth and mirror the other side of the board, like so.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Smooth-Board.png\" alt=\"\" class=\"wp-image-2008\"\/><figcaption class=\"wp-element-caption\"> Figure 84 &#8211; <em>One Side Mirrored <\/em>(fillx 3D Modeling, 2021)  <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Finished-Model.png\" alt=\"\" class=\"wp-image-2011\"\/><figcaption class=\"wp-element-caption\"> Figure 85 &#8211; <em>The Finished Model <\/em>(fillx 3D Modeling, 2021) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now all I had to do was export the model as an FBX and import into ZBrush, like so.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Import-Method.png\" alt=\"\" class=\"wp-image-2012\"\/><figcaption class=\"wp-element-caption\">Figure 86 &#8211; <em>Maya to ZBrush<\/em> (Cobus Van Staden, 2017)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Skateboard-Model-in-ZBrush.png\" alt=\"\" class=\"wp-image-2015\"\/><figcaption class=\"wp-element-caption\"> Figure 87 &#8211; <em>The Skateboard Inside of ZBrush<\/em> (Cobus Van Staden, 2017) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(24.034px, 1.502rem + ((1vw - 3.2px) * 1.663), 40px);\"><strong>Clothing<\/strong>\/<strong>Topology<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I will take the clothing influences from Part I and use the extract function to create some simple clothing for my character. I masked out the area for the T-shirt to extract a new polygroup from.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Masked-Selection.png\" alt=\"\" class=\"wp-image-2022\"\/><figcaption class=\"wp-element-caption\">Figure 88 &#8211; <em>Masked Area<\/em> (Sean Forsyth, 2021)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Polygroup-Result.png\" alt=\"\" class=\"wp-image-2023\"\/><figcaption class=\"wp-element-caption\"> Figure 89 &#8211; <em>Polygrouped Shirt<\/em> (Sean Forsyth, 2021) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I had to clean out the neck area of the T-shirt by navigating to GroupLoops in the Edge Loops panel and ZRemesh the model to get a clean topology.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/GroupLoops-Clicked.png\" alt=\"\" class=\"wp-image-2025\"\/><figcaption class=\"wp-element-caption\"> Figure 90 &#8211; <em>Cleaner Topology<\/em> (Sean Forsyth, 2021) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now it was time to make the extractions. I carefully repeated the process but made the extractions its own subtool to clean out before merging it with the shirt.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Shorter-Extraction-on-Arms.png\" alt=\"\" class=\"wp-image-2026\"\/><figcaption class=\"wp-element-caption\">Figure 91 &#8211; <em>Shirt Extractions<\/em> (North Pixel, 2016)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Shirt-Extraction-Tweaking.png\" alt=\"\" class=\"wp-image-2029\"\/><figcaption class=\"wp-element-caption\"> Figure 92 &#8211;<em> Extraction Tweaking<\/em> (North Pixel, 2016) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I repeated the process of masking out the areas for the shoes and jeans in which the character will be wearing, like so.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Low-Poly-Shoes.png\" alt=\"\" class=\"wp-image-2031\"\/><figcaption class=\"wp-element-caption\"> Figure 93 &#8211; <em>Shoes Topology<\/em> (Sean Forsyth, 2021)  <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Jeans.png\" alt=\"\" class=\"wp-image-2032\"\/><figcaption class=\"wp-element-caption\"> Figure 94 &#8211; <em>Jeans<\/em> (Sean Forsyth, 2021)   <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I cleaned out some of the messy geometry in the neck area of the shirt, like so.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Cleaning-out-Interior-Clothing-Geometry-1-1024x360.png\" alt=\"\" class=\"wp-image-2033\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">For the topology, I duplicated the model to distinguish itself from High Poly to Low Poly, and I ensured myself to adjust the lips slightly beforehand so it looks more natural.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Better-Lips.png\" alt=\"\" class=\"wp-image-2035\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">From there, I draw some ZRemesher guides around the key areas of the faces so that the topology would wrap around them, like this.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Topology.png\" alt=\"\" class=\"wp-image-2036\"\/><figcaption class=\"wp-element-caption\">Figure 95 &#8211; <em>Retopologizing the Face<\/em> (SpeedChar, 2019)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The following orthographic topology examples are before I adjusted the mouth area.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Front-View-2.png\" alt=\"\" class=\"wp-image-2038\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Side-View-2.png\" alt=\"\" class=\"wp-image-2039\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Side-View-2-1.png\" alt=\"\" class=\"wp-image-2040\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Back-View-1.png\" alt=\"\" class=\"wp-image-2041\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.454), 36px);\"><strong>Polypainting<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The last thing before rigging the character was to polypaint the entire body, so I got to work starting with the colour of the skin. After that, I had to colour the eyes on both the low poly and high poly versions of the character to get a desired result.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Eyes-Colour.png\" alt=\"\" class=\"wp-image-2047\"\/><figcaption class=\"wp-element-caption\">Figure 96 &#8211; <em>LP Eye Colour<\/em> (Pixologic ZBrush, 2016e)<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Better-Looking-Eyes-Colourized-1024x382.png\" alt=\"\" class=\"wp-image-2053\"\/><figcaption class=\"wp-element-caption\"> Figure 97 &#8211; <em>HP Eye Colour<\/em> (Pixologic ZBrush, 2016e) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Now it&#8217;s time to colour in the remaining subtools, starting with the jeans.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Pants-Fill.png\" alt=\"\" class=\"wp-image-2057\"\/><figcaption class=\"wp-element-caption\"> Figure 98 &#8211; <em>Demin Colour<\/em> (Pixologic ZBrush, 2016e)  <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/FillColour.png\" alt=\"\" class=\"wp-image-2055\"\/><figcaption class=\"wp-element-caption\"> Figure 99 &#8211; <em>Hair Colour<\/em> (Pixologic ZBrush, 2016e) <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Finished-Polypaint-Skateboard.png\" alt=\"\" class=\"wp-image-2056\"\/><figcaption class=\"wp-element-caption\">  Figure 100 &#8211; <em>Skateboard Colour<\/em> (Pixologic ZBrush, 2016e)  <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Shoes.png\" alt=\"\" class=\"wp-image-2059\"\/><figcaption class=\"wp-element-caption\"> Figure 101 &#8211; <em>Shoe Colouring<\/em> (Pixologic ZBrush, 2016e) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I decided to change the skin tone from a cream to a natural skin colour to finish it off.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Changing-Skin-Tone.png\" alt=\"\" class=\"wp-image-2044\"\/><figcaption class=\"wp-element-caption\">Figure 102  &#8211; <em>Skin Tone Change<\/em> (Follygon, 2019)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(22.041px, 1.378rem + ((1vw - 3.2px) * 1.454), 36px);\"><strong>Rigging<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s time for me to put this guy into a T-pose for rendering. I ensured to go into Transpose Master &gt; ZSphere Rigging since it&#8217;s much quicker and more efficient<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Transpose-Master.png\" alt=\"\" class=\"wp-image-2074\"\/><figcaption class=\"wp-element-caption\">Figure 103 &#8211; <em>Transpose Master<\/em> (FlippedNormals, 2018b)<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Before I did that, I split the HP and LP characters into its own subtools, like so.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/HP-LP-Versions.png\" alt=\"\" class=\"wp-image-2079\" style=\"width:262px;height:306px\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I basically positioned the ZSphere into the center of the mesh and started to make the skeletal parts of the rig, like so.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Skeletal-Rig-Start.png\" alt=\"\" class=\"wp-image-2082\"\/><figcaption class=\"wp-element-caption\"> Figure 104 &#8211; <em>Making the Skeletal Base<\/em> (FlippedNormals, 2018b) <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Result-So-Far.png\" alt=\"\" class=\"wp-image-2083\"\/><figcaption class=\"wp-element-caption\"> Figure 105 &#8211; <em>Result So Far<\/em> (FlippedNormals, 2018b) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I had to carefully position the rig so that it wouldn&#8217;t overlap with the outlines of the hands and fingers, like this.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Hand-Joints.png\" alt=\"\" class=\"wp-image-2085\"\/><figcaption class=\"wp-element-caption\">  Figure 106 &#8211; <em>Rigging the Fingers<\/em> (FlippedNormals, 2018b)  <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And I had to make the Rib Cage so the torso wouldn&#8217;t move with the arms.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Rib-Cage.png\" alt=\"\" class=\"wp-image-2086\"\/><figcaption class=\"wp-element-caption\"> Figure 107 &#8211; <em>Rib-Cage<\/em> (FlippedNormals, 2018b) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">And here is the full skeletal rig, which I used to pose the character into a T-pose.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/Full-Sketal-Rig.png\" alt=\"\" class=\"wp-image-2088\"\/><figcaption class=\"wp-element-caption\"> Figure 108 &#8211; <em>Full Rig<\/em> (FlippedNormals, 2018b)  <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/elebenstead.2021.hulldesign.co.uk\/wp-content\/uploads\/2022\/01\/T-Pose.png\" alt=\"\" class=\"wp-image-2090\"\/><figcaption class=\"wp-element-caption\"> Figure 109 &#8211; <em>T-pose<\/em> (FlippedNormals, 2018b) <\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(24.526px, 1.533rem + ((1vw - 3.2px) * 1.716), 41px);\"><strong>Turntable Render<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-4-3 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"ZBrush Character Turntable\" width=\"500\" height=\"375\" src=\"https:\/\/www.youtube.com\/embed\/Zwx6xJchugw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"font-size:clamp(27.894px, 1.743rem + ((1vw - 3.2px) * 2.094), 48px);\"><strong>Evaluation<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Looking back, here are some areas of improvements I can consider in the future. The shape of the face is something I have to work on, since the final shape isn&#8217;t as round as I hoped it would be. I need to consider smoothing some of the skin out for next time, particularly the arms and the legs. I will keep that in mind for next time I&#8217;m working in zBrush.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It was time for me to add some detailing to the hands using some reference images to get an idea of what they look like. The first thing I had to do was sculpt the shape of the hand before dynameshing it to add detail, including the fingers, palms and back hands. I had to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[],"class_list":["post-784","post","type-post","status-publish","format-standard","hentry","category-3d-character-design"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"It was time for me to add some detailing to the hands using some reference images to get an idea of what they look like. The first thing I had to do was sculpt the shape of the hand before dynameshing it to add detail, including the fingers, palms and back hands. 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