Category: Introduction to Game Engines
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Animation Exercise 4: Audio Synchrosis
The video How it was made The first thing that was required for this exercise is that I needed to get an audio track for the main centerpiece of the motion graphic work. I went ahead and downloaded a quick Drum and Bass track from Freesound. Now I had to look for a good animation…
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Diary Log Reference List
bblakeyyy (2019) HOW TO KILL AND RESPAWN PLAYER-Unity Tutorial [Video] Available online: https://www.youtube.com/watch?v=H69PfxOr6bk [Accessed 7/1/2021] Bfxr (n.d.) Bfxr. Make sound effects for your games. Available at: https://www.bfxr.net/ [Accessed 10/1/2021] Blackthornprod (2018) 2D DOUBLE / TRIPLE JUMP PLATFORMER CONTROLLER – EASY UNITY TUTORIAL [Video] Available online: https://youtu.be/QGDeafTx5ug [Accessed 6/12/2020] Blackthornprod (2018) HOW TO MAKE HEART/HEALTH SYSTEM…
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Diary Log Part 3: Polishing and Prototypes
So the game I made looks ready, but that’s just me. In order for me to have a solid game, I have to meet the needs of my audience, which is essentially the focus I am trying to lean towards. This meant on top of everything that I have added into the game, I also…
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Diary Log 2: Creating the Functions/Additional Assets
My next plan is to develop the scripts and functions the way I envisioned them to work in the game. Having the sole player movement script didn’t feel like enough, so I got to work. Before I could do any more scripting, I had to make part of the stage look nice, so I added…
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Diary Log 1: Creating Assets and Developing
So here we are, I am tasked with creating a game of my choice after submitting the Game Design Documentation a week ago. I have planned out how I am going to envision my game and begun making the bread of all development – the assets. This is my pixel art sprite sheet made purely…
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Adventure Boy
This week’s activity was to create a platformer game using the PowerPoint as a guide to create said game. I followed the steps and had ideas to expand the game by including features such as spikes, attaching the camera to the player and a lives system. Here is the script for the player movement.