Author: liam

  • Indie Game Jam [Puzzle Game]

    For my 4th Game Jam, this time for the Indie Game Dev Beginners, my team were tasked with making a simple puzzle game with musical gimmicks. As a team, we were unsure what kind of puzzle best fitted the theme, but we ultimately decided to go with chess, seeing how simplistic it was for the…

  • It’s Based Game Jam [Chronessa]

    It has been months since I took part in another Game Jam. This time around, I would be using a pixel art style to collaborate in a group to make a game in 2 weeks. I was responsible for drawing the environments in a top-down view, something I had to learn in order to satisfy…

  • Themed Horror Game Jam #17

    For the second Game Jam, I was tasked with being the primary Level Designer for the game using Unreal Engine 5′ BlockGrid function to block out the geometry of the level. I imported it into Blender to differentiate the materials and variations in the walls and floors before reimporting it back into Unreal. The full…

  • Brackeys Game Jam 2024.1 [February]

    As a way for me to gain some further experience after graduating University, I took part in a week-long Game Jam centred around the theme of what’s behind a door. This was also my first time testing out source control using GitHub Desktop since it was easier for my teammates to use too. I settled…

  • Post 1: Wireframe Part 1

    In this module, I was tasked with creating ten assets in Maya within a group of 5 other students. We have settled on a casino and arcade theme for our assets and basically began modelling. We were asked to provide a wireframe view of our finished models for some of the blog posts and show…

  • Post 2: Wireframe Part 2

    This is part two of the completed and modelled models shown in the wireframe format in Maya. I was tasked with creating 10 assets as part of the assignment, creating multiple blog posts and a finished animation. Here’s two more wireframed assets. Coffee Cup Flatscreen TV

  • Post 3: Wireframe Part 3

    In this module, I was tasked with making ten assets using Maya and Substance and put together a quick 30 second animation displaying all of the textured models. This part three wireframe post details two more of my assets. Air Hockey Table Vending Machine

  • Post 4: Wireframe Part 4

    We were given the task to put together ten assets in Maya and texture them using an external software in Substance Painter to bring their appearances to life by adding textures to compliment the design. We were also asked to put together a quick animation to show off all of the assets. Here is the…

  • Post 5: Wireframe Part 5

    The fifth and final part of the wireframe posts as part of the assignment I was doing it Maya/Substance. I was given the task to model and texture ten assets within the chosen casino theme in addition to the 30 second animation as the final step. Here are the remaining images of two of the…

  • Post 6: Render Output Part 1

    The purpose of this render output is to show off my finished assets with the textures applied to them in Substance Painter. This post will show off the finished state of two of my assets – the Roulette Table and the Card Shuffler. Roulette Table The low quality render was made by setting up two…