For the second Game Jam, I was tasked with being the primary Level Designer for the game using Unreal Engine 5′ BlockGrid function to block out the geometry of the level. I imported it into Blender to differentiate the materials and variations in the walls and floors before reimporting it back into Unreal. The full scope of the level blockout can be seen here.

It was my job to grab assets that other team members were making and import them into the level, placing them in a way that would fit the primary stealth mechanic more.

There were also keys to collect to open gates so I had to place those keys in appropriate areas where the player can access them.
