For the second Game Jam, I was tasked with being the primary Level Designer for the game using Unreal Engine 5′ BlockGrid function to block out the geometry of the level. I imported it into Blender to differentiate the materials and variations in the walls and floors before reimporting it back into Unreal.

I have also made an aerial shot of the entire level to get a sense of scale

Then I textured the geometry and populated it with assets that other team members have made, and also made sure to create collisions for them too. I placed them to fit the game’s genre and aesthetics, with the player hoping to use stealth to avoid the NPCs roaming around otherwise they would ring a bell to spawn monsters to chase after you.

