Category: Level Design
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Week 3 – Storytelling
For this weeks module, I was tasked with providing some sense of environmental storytelling using the assets purchased from the Unreal marketplace. I settled on the density and deprivation of Slumtown for the unique storytelling using a single asset pack. There wasn’t alot of things I needed for the world, so I had to improvise…
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Week 2 – Landscaping & Foliage Painting
Here is how I followed through with creating a custom material with the LayerBlend, Constant and Landscape Coords nodes. I also added a Landscape Visibility Mask as a sort of experimentation to make holes with the intention of making a nice little cave that the player can enter, but in reality it just paints a…
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Week 1 Blockout – Experimentation.
For this module, we were asked to make a level using the theories learnt in the lecture contents and apply them into our own levels made in Unreal Engine. You can just see the slopes within the finished blockout where the green material should be. At the start of the level, you can notice the…
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Level Production
For the 2nd Level Design assignment, I have to go beyond just a simple blockout and attempt to make the level complete with lighting, asset packs, audio, blueprints and more. I have come up with a good amount of reference images of what the castle is going to look like inside and outside, with the…
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Level Blockout
Here is the level blockout I have made in Unreal Engine and edited in Premiere Pro. The video is just barely under 10 minutes long, which fits into the specifications of the assignment. Some of the minor details are included within the video description, the door and doorframe being from the unreal starter content that…