For this weeks module, I was tasked with providing some sense of environmental storytelling using the assets purchased from the Unreal marketplace. I settled on the density and deprivation of Slumtown for the unique storytelling using a single asset pack. There wasn’t alot of things I needed for the world, so I had to improvise by using the meshes within the asset pack to make interesting things.


References:
Epic Games, Inc. (2021) Procedural Building Generator. Available online: https://www.unrealengine.com/marketplace/en-US/product/procedural-building-generator [Accessed 12th October 2021]
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