Category: VFX and Post Production

  • VFX Sequence & Video

    It was time for me to get started on producing the 60 second sequence using Unreal Engine. As before, I will be using the asset packs previously mentioned in the last assignment to support the sequence (Epic Games, 2016; Epic Games, Inc, 2023a, 2023b) I have already built up the scene beforehand to give me…

  • Ideas and Storyboarding

    The General Idea In this module, we are required to construct a minute animation sequence using visual effects which would be covered in the lab sessions. I generated a few ideas, but stuck with a city environment based around an asset pack (Epic Games, Inc, 2022a). I have drawn up a mind map around this…

  • VFX Experimentation

    Basic Effects I jumped into Unreal Engine and created a small environment with some basic effects to give me an idea how they would react in a sequence. I investigated with some electric spark effects, placing them underneath a lamp. This effect can used in the sequence with the neon signs, but I have to…

  • Animation Exercise

    I have downloaded a ninja character and the animations from Mixamo (Adobe Systems Incorporated, 2022) to demonstrate how I can put some animations into my sequence easily. I have experimented with the level sequencer, placing the animations in and determined the length. I’ve also made the player character trigger the animations when going near them.…

  • Lighting Experimentation

    Lighting I needed to understand some lighting techniques before experimenting in Unreal. There are two types of lighting techniques, namely high-key and low-key lighting (Farrell, n.d). One is used to “evoke an upbeat and optimistic environment”, and the other is primarily used to distil “fear and worry” within a scene. In this exercise, I wanted…

  • Production Notes

    Camera Exercises Virtual Cameras To get more insight on how I will be using Unreal Engine for the sequence, I opened an example map set up by the lecturers to practise how I would go about doing this. Switching between cameras is key, so created a few more cameras., each focusing on the scene. I…