Category: 3D Asset Design

  • Post 1: Wireframe Part 1

    In this module, I was tasked with creating ten assets in Maya within a group of 5 other students. We have settled on a casino and arcade theme for our assets and basically began modelling. We were asked to provide a wireframe view of our finished models for some of the blog posts and show…

  • Post 2: Wireframe Part 2

    This is part two of the completed and modelled models shown in the wireframe format in Maya. I was tasked with creating 10 assets as part of the assignment, creating multiple blog posts and a finished animation. Here’s two more wireframed assets. Coffee Cup Flatscreen TV

  • Post 3: Wireframe Part 3

    In this module, I was tasked with making ten assets using Maya and Substance and put together a quick 30 second animation displaying all of the textured models. This part three wireframe post details two more of my assets. Air Hockey Table Vending Machine

  • Post 4: Wireframe Part 4

    We were given the task to put together ten assets in Maya and texture them using an external software in Substance Painter to bring their appearances to life by adding textures to compliment the design. We were also asked to put together a quick animation to show off all of the assets. Here is the…

  • Post 5: Wireframe Part 5

    The fifth and final part of the wireframe posts as part of the assignment I was doing it Maya/Substance. I was given the task to model and texture ten assets within the chosen casino theme in addition to the 30 second animation as the final step. Here are the remaining images of two of the…

  • Post 6: Render Output Part 1

    The purpose of this render output is to show off my finished assets with the textures applied to them in Substance Painter. This post will show off the finished state of two of my assets – the Roulette Table and the Card Shuffler. Roulette Table The low quality render was made by setting up two…

  • Post 7: Render Output Part 2

    The purpose of this post is to highlight two of my finished and textured asset used in both Maya and Substance. Here are two other assets of mine – the Bar Table and the Arcade Machine. Bar Table I employed the use of a butterfly lighting technique by placing the area light directly in front…

  • Post 8: Render Output Part 3

    The post’s primary focus is on the third set of rendered assets modelled and textured in Maya and Substance Painter respectively. This will highlight two more of the assets – The Flatscreen TV and the Coffee Cup. Flatscreen TV Here is the finished render of the TV asset n the Arnold Renderer. I spent a…

  • Post 9: Render Output Part 4

    The purpose of this post is to highlight the rendered results of my modelled and textured asset I had done in Maya and Substance Painter respectively. Here are two more assets I have created – the Vending Machine and the Air Hockey Table. Vending Machine I tried to to emulate the butterfly and badger lighting…

  • Post 10: Render Output Part 5

    This post’s purpose is to document the rendered results of the assets created and textured in both Maya and Substance. The remaining two assets are here to be shown off – the Cylinder Light and the Support Bollards & Rope. Cylinder Light This is an attempt at possibly a technique I haven’t touched on yet,…