The purpose of this render output is to show off my finished assets with the textures applied to them in Substance Painter. This post will show off the finished state of two of my assets – the Roulette Table and the Card Shuffler.
Roulette Table

The low quality render was made by setting up two area lights and facing them towards the camera to give the impression of the asset having a more resounding appearance to masculinity. The technique also shows the top middle appearing to dim slightly, resembling more of a badger’s striped forehead. That’s the indication of the technique working.

This is the same asset, but with a different lighting approach. I went with more of a Rembrandt broad technique to show the light reflecting from the bottom right corner, lighting up the wood that acts as the gateway to the asset. The seams on the wooden surface next to the roulette wheel is merely shown, which I can hope to learn from next time.
Card Shuffler

For this asset, I wanted a more high quality render and a technical setup of flat lighting to show the textures and colours. This involved me placing two area lights side by side and each have them face the asset, with the camera in-between. As you can see, this technique doesn’t show any shadows creeping up on the asset in regards to where it’s stationary, which can be useful for these types of renders. However, the card barrier at the bottom is a little too bright, standing out on its own rather than supporting the asset. I can hope to fix that in later renders.

Another high quality image, but this approach implements the use of split lighting, having one area light illuminating from one side of the asset, the shadows taking up the opposite. However, not all light is blocked from the shadowy side, which could be improved on in future attempts.
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