The purpose of this post is to highlight two of my finished and textured asset used in both Maya and Substance. Here are two other assets of mine – the Bar Table and the Arcade Machine.
Bar Table

I employed the use of a butterfly lighting technique by placing the area light directly in front of the asset. It might be a little to the left, which I could evaluate on in future attempts. However, the shadows don’t creep in too much on the table, only to the sides and back.

This is another keen attempt at a professional lighting trick, approaching the use of key and fill. I placed one camera above the asset, making sure the pointer is directly on it and that the intensity and exposure is higher than the second camera much below on the other side. This partially eliminates any noticeable shadows, but can be seen faintly.
Arcade Machine

Another high quality render was created with the support of another lighting effect called Split/Broad. I positioned the camera to the right of the asset, and did the same to the area light too. I made sure I got the technique just right on this one, positioning the area light so that the side of the asset closer the camera. This side is shone while the other is blocked out by shadows. You can see the shadowed side start to move in on the front of the asset too.

This technique involved two area lights placed behind the camera that is centered on the front side. The area lights needed to be between the perfect Y-axis of the center of the asset, or above and below in laymen’s terms. I ensured the bottom light had it’s intensity and exposure less to make the asset shine, the setup resembling an opened clamshell.
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