Brackeys Game Jam 2024.1 [February]

As a way for me to gain some further experience after graduating University, I took part in a week-long Game Jam centred around the theme of what’s behind a door. This was also my first time testing out source control using GitHub Desktop since it was easier for my teammates to use too. I settled down and sketched out a level that would give an idea about what we’re going for that didn’t make it to the final game. The finished level was much larger than what I envisioned.

My chosen role was making some of assets that would be in the game, since the other half were found assets from the internet. All of my assets were made in Blender, with some of these assets were basic and were quick to make, like the bookshelf

I also made a single modular set using the office cubicles as a guideline for the player to navigate around. I intended to use Quixel Materials within Unreal to finish off the textures.

In addition to that, I have been slowly learning the basics of GitHub Desktop for use in future jams too. I have cloned the repository and initiated Git Bash and generated Visual Studio files since my teammates were using C++ to program events into the game.