Category: Year 1

  • Post 11: Air Hockey Table

    This post is basically a in-depth look at how I made the Air Hockey Table asset in Maya, including the reference images to support me, the process of making it, and the evaluation, what I think about the final product and how to improve it in the future. Reference Images What I like about this…

  • Post 12: Bar Table

    The purpose of this post is to detail the references images used to support how I was going to model the bar table, the process of actually making it, and the evaluation, where I reflect upon what I’ve created and use points for me to improve if I had the chance to do it again.…

  • Post 13: Cylinder Light

    The introduction to this post is to document the reference images I have used for the cylinder light asset, the process in which I modelled and textured the asset, and the evaluation of what my thoughts are and what could be improved for next time. Reference Images My mind is allowing me to like the…

  • Post 14: Flatscreen TV

    The topical purpose of the post is to outline the reference images I have used for the Flatscreen TV asset, the journey in which I made the asset, and my thoughts and improvements if I was able to undertake something like this again. References Images A simple shape of how the tv asset should look…

  • Post 15: Arcade Machine

    Reference Images A bunch of different coloured arcade machines, complete with a title that simply says what it is. I like the coin operative slots at the bottom, as it stays true to an arcade settings with the addition of a key lock for staff to maintain the cabinet and test the game it’s built…

  • Post 16: Roulette Table

    Reference Images What I really like about this image is that the table legs appear curved like a H shape, and are actually strong enough to hold the weight of the table and its contents. I think that’s really cool and hope to replicate that feature into my asset. What I like about this table…

  • Post 17: Vending Machine

    The whole purpose of this post is to document the reference images I have used as part of the asset’s development, the process of modeling the asset in Maya and the evaluation of what went well and what could be done better with the asset . Reference Images From here, you can really see how…

  • Post 18: Card Shuffler

    This post is primarily focused on the reference images used for the creation of the card shuffler asset, the process of which I’ve developed the asset, and what went well and what could be improved for next time. Reference Images The thing that strikes out for me in this image is how colorful the automatic…

  • Post 19: Coffee Cup/Support Bollards & Rope

    Coffee Cup The purpose of this post section is to highlight the reference images used in creation of the coffee cup asset, the process of making the asset in Maya, and my overall thoughts and improvements on it. Reference Images I really like how the edges of this particular cup has some bevel touched upon…

  • Post 20: Animation

    The purpose of this post is highlight the animation process of showcasing the ten assets I had created in Maya and textured in Substance. This will document the process of the animation as well as the render settings and the process of making it into a video in Adobe Premiere Pro. Animation I basically started…