Author: liam

  • Essay Assigment

    The module’s sole assignment was to study games of our choice based around the concepts explored in the weekly lectures and apply them to our own whilst also being critical of the analysis. My choice unsurprisingly was based around the Dreamcast Era of Sonic games, from Sonic Adventure 1 to Shadow the Hedgehog.

  • OC (Original Character) Proportions

    This week’s activity is to design a character using proper proportions. I thought to mix things up a notch and try to accurately design an original character based on the Sonic series (I know it’s not human, but I’d like to expand on things). Here’s the drawing. Note: The Sonic series is owned by Sega.…

  • 2D Artwork [1st Week]

    Here is the artwork I done in an alternative software called Pixlr Editor E. Since Photoshop was not installed on the lab machines at the time, I decided to think outside of the box and make do with using something other than Photoshop. The image above is what I evidentially came up with – a…

  • Perspective Drawing

    In this weeks activity, we were tasked with drawing images with perspective. We were shown buildings as examples and how we can use them as a base for our perspective drawings. I watched the content on Canvas on how to do it too. Here’s my attempts. to the vanishing point at the top. From this,…

  • Rapid Prototype Assignment [Best 3 Prototypes]

    Throughout the module, we have been working on seven prototypes to decide which three would be put into the final video submission. I agreed, and the module leaders have agreed that I should include the Chindogu, Voice and Teamwork themed prototypes into the video and evaluate them to see what needed improving and what didn’t.…

  • Own Theme (Isolation)

    For this final theme, were were given complete control on what to choose and base our theme around. Knowing my experience with Unreal Engine and the knowledge of what to do within it, I decided to use that again and choose Isolation as a theme. This is where my passion of creating islands comes into…

  • Theme 6 – Teamwork

    For this theme, we had 3 weeks to complete a prototype based around teamwork, and I ultimately went for a simple level in Unreal Engine with 2 playable characters working with each other to explore a temple structure with doors and platforms programmed like a team based mechanic. Here is the video below. Enjoy. P.S.…

  • Theme 5 – Voice

    We were tasked with creating a prototype that has voice as a dominant feature. I decided to make a simple and short Twine game, but instead of the text being displayed that you needed to look at, my voice would be its replacement as I narrate the entire story. I provided a link to the…