Author: liam

  • Theme 4 – Chindogu

    For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn’t have any enemies or any targets to shoot at to trigger an event. Here is…

  • Theme 3 – 10 Seconds or Less

    We were required to make a prototype based around the theme ’10 Seconds or less’, in any software that has the overall output of the prototype interactable. I went about making mine in Adobe XD, albeit a short prototyped version that fits the theme comfortably. Here is the video about my submission. Link to Prototype: https://xd.adobe.com/view/a43f0f7d-0d51-429d-afe6-6757ca28adbf-f16c/…

  • Theme 2 – Paper

    For this week’s theme, we were given the task of creating a prototype that incorporates elements used on paper, like a drawing or some kind of written text that could be useful when playing the prototype. I went with a simple ‘Guide the player around the map’ kind of prototype which I’ve drawn up a…

  • Theme 1 – Fragments

    For the first true prototype of the module, we are given the choice of application to create a prototype that fits around the theme of ‘Fragments’. I decided to do a quick Google search for the definition of fragments and they are defined as separate or broken pieces of something, like a memory or pieces…

  • Level Production

    For the 2nd Level Design assignment, I have to go beyond just a simple blockout and attempt to make the level complete with lighting, asset packs, audio, blueprints and more. I have come up with a good amount of reference images of what the castle is going to look like inside and outside, with the…

  • Level Blockout

    Here is the level blockout I have made in Unreal Engine and edited in Premiere Pro. The video is just barely under 10 minutes long, which fits into the specifications of the assignment. Some of the minor details are included within the video description, the door and doorframe being from the unreal starter content that…

  • Mug Exercise

    For my first activity in 3D Asset Design, I was tasked with modelling a mug by watching the tutorials provided to me and reading through the step-by-step PowerPoint. I was able to complete most of the practical side in this way and had trouble merging the base and the handle portions of the mug. If…