Author: liam

  • Post 7: Render Output Part 2

    The purpose of this post is to highlight two of my finished and textured asset used in both Maya and Substance. Here are two other assets of mine – the Bar Table and the Arcade Machine. Bar Table I employed the use of a butterfly lighting technique by placing the area light directly in front…

  • Post 8: Render Output Part 3

    The post’s primary focus is on the third set of rendered assets modelled and textured in Maya and Substance Painter respectively. This will highlight two more of the assets – The Flatscreen TV and the Coffee Cup. Flatscreen TV Here is the finished render of the TV asset n the Arnold Renderer. I spent a…

  • Post 9: Render Output Part 4

    The purpose of this post is to highlight the rendered results of my modelled and textured asset I had done in Maya and Substance Painter respectively. Here are two more assets I have created – the Vending Machine and the Air Hockey Table. Vending Machine I tried to to emulate the butterfly and badger lighting…

  • Post 10: Render Output Part 5

    This post’s purpose is to document the rendered results of the assets created and textured in both Maya and Substance. The remaining two assets are here to be shown off – the Cylinder Light and the Support Bollards & Rope. Cylinder Light This is an attempt at possibly a technique I haven’t touched on yet,…

  • Post 11: Air Hockey Table

    This post is basically a in-depth look at how I made the Air Hockey Table asset in Maya, including the reference images to support me, the process of making it, and the evaluation, what I think about the final product and how to improve it in the future. Reference Images What I like about this…

  • Post 12: Bar Table

    The purpose of this post is to detail the references images used to support how I was going to model the bar table, the process of actually making it, and the evaluation, where I reflect upon what I’ve created and use points for me to improve if I had the chance to do it again.…

  • Post 13: Cylinder Light

    The introduction to this post is to document the reference images I have used for the cylinder light asset, the process in which I modelled and textured the asset, and the evaluation of what my thoughts are and what could be improved for next time. Reference Images My mind is allowing me to like the…

  • Post 14: Flatscreen TV

    The topical purpose of the post is to outline the reference images I have used for the Flatscreen TV asset, the journey in which I made the asset, and my thoughts and improvements if I was able to undertake something like this again. References Images A simple shape of how the tv asset should look…

  • Post 15: Arcade Machine

    Reference Images A bunch of different coloured arcade machines, complete with a title that simply says what it is. I like the coin operative slots at the bottom, as it stays true to an arcade settings with the addition of a key lock for staff to maintain the cabinet and test the game it’s built…

  • Post 16: Roulette Table

    Reference Images What I really like about this image is that the table legs appear curved like a H shape, and are actually strong enough to hold the weight of the table and its contents. I think that’s really cool and hope to replicate that feature into my asset. What I like about this table…