Author: liam

  • Post 17: Vending Machine

    The whole purpose of this post is to document the reference images I have used as part of the asset’s development, the process of modeling the asset in Maya and the evaluation of what went well and what could be done better with the asset . Reference Images From here, you can really see how…

  • Post 18: Card Shuffler

    This post is primarily focused on the reference images used for the creation of the card shuffler asset, the process of which I’ve developed the asset, and what went well and what could be improved for next time. Reference Images The thing that strikes out for me in this image is how colorful the automatic…

  • Post 19: Coffee Cup/Support Bollards & Rope

    Coffee Cup The purpose of this post section is to highlight the reference images used in creation of the coffee cup asset, the process of making the asset in Maya, and my overall thoughts and improvements on it. Reference Images I really like how the edges of this particular cup has some bevel touched upon…

  • Post 20: Animation

    The purpose of this post is highlight the animation process of showcasing the ten assets I had created in Maya and textured in Substance. This will document the process of the animation as well as the render settings and the process of making it into a video in Adobe Premiere Pro. Animation I basically started…

  • Post 21 [Reference List]

    Adpost.com (2020) air hockey table FOR SALE in Philippines. Available online: https://www.adpost.com/ph/sports_games/2380/ [Accessed 16 November 2020]. Alibaba.com (2020) 2 Players Coin Operated Air Hockery Table Arcade Air Hockey Game Machine Sports. Available online: https://www.alibaba.com/product-detail/2-Players-Coin-Operated-Air-Hockery_60780406108.html [Accessed 16 November 2020]. AliExpress.com (2020) New Arrival Automatic Poker Card Shuffler Battery Operated Casino Game Playing Cards Shuffling Machine Advanced Casino Robot.…

  • HP/LP Crate

    For the week’s activity we were required to create a high polygon crate using Maya. Then, we had to create a low polygon version for us to start using UV on that crate. High Poly I start with a cylinder, cutting out the 3/4 of the model and extruding out the remaining quarter’s flat sides.…

  • Asset Theme – Casino/Arcade

    Group 10’s activity this week is to come up with a theme and a bunch of assets and references to support our findings. We each have to come up with a blog post detailing which 10 assets we will be modelling. Here’s mine: Air Hockey Table Arcades have a variety of games you can play…

  • nCloth Exercise

    Week 2′ activity with Jason and Tom required us to look at different ways to model curved shapes such as a round table. One of those techniques was by using NURBS curves to easily draw what we wanted on to the Maya interface. Our task was to make a table, a cloth, fruit bowl and…

  • Zbrush Character Modelling Part I: Planning (Inspirations, Sketches, Shape Theory & Personality)

    For our final character, we are tasked with using ZBrush to create the design and accessories if we wish. I have narrowed down some existing characters that I could take inspiration from. Inspirations Max Goof from a Goofy Movie is a good inspiration for the design of what my character should end up looking like,…

  • ZBrush Character Modelling Part II: Basemesh Modelling

    So I have a pretty solid idea of what I’m going to do in terms of body shape for my character. Below are a few reference images of the Basemesh that I’m willing to follow with. Here is the front view. And a reference image of the same body shape but projected to the side.…