Author: liam
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Week 1 Blockout – Experimentation.
For this module, we were asked to make a level using the theories learnt in the lecture contents and apply them into our own levels made in Unreal Engine. You can just see the slopes within the finished blockout where the green material should be. At the start of the level, you can notice the…
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Team Project: Pre-Production: 8th – 14th Feb
This week, we were put into a group in the context of producing a video game for the module. I was put into Group F along with Max Osbourne, Jack Bennett, Anthony Brown, Kameron Stephenson, Ben Oldcorn and Shane Bowman, albeit Kameron and Ben were absent and Shane left the course. The first thing to…
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Team Project Pre-Production: 15th – 21st Feb
For this week, we were tasked with developing our initial ideas for the game we are about to make. We have decided on a genre and setting from the last week and came up with some potential ways to bring that idea forward with some pre-production techniques. I was asked to create a mood board…
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Team Project Pre-Production: 22nd – 28th Feb
I began the week by signing up to Jira, which is a planning tool for our project. I took the time to familiarize myself with the software layout and basically checked out the sample project created by the lecturer as a sort of introduction. I considered planning out the assets by putting together a rough…
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Team Project Pre-Alpha Phase: 1st – 7th Mar
For this week, my focus was mainly gathering the reference images of my assigned assets and hopefully begin modelling them in Maya to put in the team game. I have thought carefully about what appearance the assets will look like, with the assets’ appearance resembling that of early 1900s objects. I have also set up…
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Team Project Alpha Development: 8th – 14th Mar
This week, I have been starting to develop my assets in Maya and texturing them in Substance after a few weeks of pre-production. My main goal was to make them look as faithful to what the team wants from the game ‘Prescription Grade Spooks’ by making them look like they were abandoned in terms of…
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Team Project Alpha Development: 15th – 21st Mar
This week, I continued the trend of making another asset for Prescription Grade Spooks as this week marks the milestone for which the game needs to be fully playable from start to finish. Obviously, I was more focused on completing another asset in this for this occasion and settled on making the old hospital bed…
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Team Project Beta Development : 22nd – 28th March
For this week regarding the development of Prescription Grade Spooks, we were tasked with improving the quality of the finished full game. For me, I have already completed two assets for the game. I hope to include at least two or three more depending on the time scale. I have considered cutting some planned assets…
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Team Project Beta Development : 12th – 18th Apr
This week specifically saw us finishing up everything regarding the complete build of our game. This week would see me prepare myself for the last asset I was about to create, which was a simple overbed table that could be moved up and down for food and medical tools to be placed onto. I initially…
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Team Project Bug Fixing: 19th – 25th Apr
This week, I have sought to relax and provide some insight of the assets that I have created to make sure they are possible to be implemented into the game. Max had told me and the rest of the 3D Artists to upload the textures to Teams so that he can download them and apply…