Category: University Work

  • Post 21 [Reference List]

    Adpost.com (2020) air hockey table FOR SALE in Philippines. Available online: https://www.adpost.com/ph/sports_games/2380/ [Accessed 16 November 2020]. Alibaba.com (2020) 2 Players Coin Operated Air Hockery Table Arcade Air Hockey Game Machine Sports. Available online: https://www.alibaba.com/product-detail/2-Players-Coin-Operated-Air-Hockery_60780406108.html [Accessed 16 November 2020]. AliExpress.com (2020) New Arrival Automatic Poker Card Shuffler Battery Operated Casino Game Playing Cards Shuffling Machine Advanced Casino Robot.…

  • HP/LP Crate

    For the week’s activity we were required to create a high polygon crate using Maya. Then, we had to create a low polygon version for us to start using UV on that crate. High Poly I start with a cylinder, cutting out the 3/4 of the model and extruding out the remaining quarter’s flat sides.…

  • Asset Theme – Casino/Arcade

    Group 10’s activity this week is to come up with a theme and a bunch of assets and references to support our findings. We each have to come up with a blog post detailing which 10 assets we will be modelling. Here’s mine: Air Hockey Table Arcades have a variety of games you can play…

  • nCloth Exercise

    Week 2′ activity with Jason and Tom required us to look at different ways to model curved shapes such as a round table. One of those techniques was by using NURBS curves to easily draw what we wanted on to the Maya interface. Our task was to make a table, a cloth, fruit bowl and…

  • Zbrush Character Modelling Part I: Planning (Inspirations, Sketches, Shape Theory & Personality)

    For our final character, we are tasked with using ZBrush to create the design and accessories if we wish. I have narrowed down some existing characters that I could take inspiration from. Inspirations Max Goof from a Goofy Movie is a good inspiration for the design of what my character should end up looking like,…

  • ZBrush Character Modelling Part II: Basemesh Modelling

    So I have a pretty solid idea of what I’m going to do in terms of body shape for my character. Below are a few reference images of the Basemesh that I’m willing to follow with. Here is the front view. And a reference image of the same body shape but projected to the side.…

  • ZBrush Character Modelling Part III: Skull Meshing

    Before I begin to properly sculpt the details in. I got to show how an image of a skull can really help define the areas of the face such as the nose and mouth. It also defines the general shape of the male head. I also included an image of a male skull seen from…

  • ZBrush Character Modelling Part IV: Facial Features & Hair

    It was time for me to add the facial features to the character. I’ve used some reference images to guide me into making each aspect of the face, starting with the general head shape. I can choose from a variety of different face shapes, but I have chosen to settle on a round face shape…

  • ZBrush Character Modelling Part V: Other Details (Hair, Hands, Accessories etc.)

    It was time for me to add some detailing to the hands using some reference images to get an idea of what they look like. The first thing I had to do was sculpt the shape of the hand before dynameshing it to add detail, including the fingers, palms and back hands. I had to…

  • ZBrush Character Modelling References:

    A Goofy Movie (1995) Directed by Kevin Lima. Walt Disney Pictures. A Fish Tale (2000) Directed by Stefan Fjeldmark, Greg Manwaring & Michael Donovan. A. Film Production. Alvinnn!!! and the Chipmunks (2015) Directed by Janice Karman [TV Programme] Nickelodeon. 10 October. Amazon.com, Inc. (2022) Handmade Barrister Wig & Handmade Lawyer Wig with Blonde Color, Synthetic…